In the Studio: Shigeto
In three short years, Michigan native Zach Saginaw (a.k.a. Shigeto) has made grand steps to evolve his craft as both a producer and a live performer. On his forthcoming third full-length, No Better Time Than Now, Saginaw has graciously expanded the sound palette heard in his earlier bedroom-born beats, offering a much more organic sonic landscape in the process. His newest compositions find interlocking layers of real-world percussion meeting rich, bluesy keys and entrancing flashes of Shigeto himself behind the drumkit—a place, as anyone who has seen him live knows, where Saginaw's talent really shines. With our aural curiosity piqued, XLR8R made the trek to the man's window-filled loft studio in the Rivertown neighborhood of Detroit to discuss his production methods; during our chat, we also learned about the two-week period that yielded the core of Shigeto's new record and his initial apprehension about using real drums in his electronic productions.
XLR8R: How long have you been in this space?
Shigeto: I moved in about a year ago.
Did you have most of this equipment before moving here or has the size of this room allowed you to get a lot more pieces?
A bit of both, actually. I had the main components—the Rhodes [electric piano], my drums, the Micromoog [synthesizer], and the Critter & Guitari pocket-piano synths and some other smaller stuff. Over time, I started collecting more things and bought my first drum machine, the Machinedrum. Also, because I share the studio with my brother and he has his bands, we just started accumulating gear, because it is such a nice space, so other musicians that we knew would leave their stuff here and come in and rehearse. It's really nice; I get to benefit from everyone else using the space too.
Is most of the gear you use in there the more electronic-oriented pieces like the keyboards and such, or do you also utilize the guitars and amps as well?
I play with them a bit, but most of the amps and guitars are actually my brother's.
How do you go about dividing your time in the space with the other bands and musicians that use it? Are there set times when you are in there?
My brother Ben actually works at a cafe full time, so I can be in here—and I am in here—all the time. I wake up, I get a coffee, and then I'm here. So really just two days a week, for a few hours, is when he is using the space.
Is there maybe even something nice to the fact that you're forced to take that time off every week?
Yes, it actually is. It gives me time to think and remember things like, "Oh wait, I should probably eat!" [laughs]
When you say you are working every day, are you always building towards a particular project or are you mostly just experimenting and trying out ideas?
Yeah, I'm not always making music for an album, but I try to say to myself that I will spend at least six hours working on music every day. And what's actually nice is that there is no wifi in here, and we've kept it that way on purpose so that we don't get distracted.
When you started doing the Shigeto project, were you just working out of a bedroom or did you have a space where you had your drums and some gear?
I was definitely bedroom all the way. The first album, Full Circle, was made almost completely with Reason and without any live audio. All of the samples were coming from a shitty little Tascam digital recorder or, sometimes, my iPhone. It was quite "ghetto fabulous." [laughs]
What were the reasons you wanted to get out of the bedroom and into a space like this?
So many reasons. First, I had never been able to have my drums in my workspace, and they are my main instrument. Living in New York and in London, there was neither the space or the acceptance of my neighbors to be able to play drums there. So, one of my major reasons for moving to Detroit was to actually have a place where I could create, be as loud as I wanted, and do it anytime I wanted. Also, I come from a jazz background, so playing things live has always been much more comfortable [for me] then meticulous programming. I obviously like both, and you need both to make the kind of music we make, but I wanted to have an actual rehearsal-space environment so that I could sit at the Rhodes or the drums and actually play and record them without having to always set something new up—not just mic my snare and record the snare, then mic the kick and record the kick. It's made everything a lot more real, a lot more immediate, and a lot more live.
Do you find that with having everything always plugged in and ready to go, that you are making more music as a result?
Oh yeah. It makes it so if you have an idea, in 30 seconds you can record it. In my Brooklyn bedroom, you had to unplug something and move something over something and shift something next to something—and that was just to get started. [laughs]
And by the time you're done, you've lost the idea.
Exactly. There were definitely times where I'd be like, "Oh shit, I just forgot what I was doing." [laughs]
Is there a particular instrument or sound or process that you usually start songs with in this space?
I usually just start with picking sounds, not necessarily with any musical idea in mind, but just finding different sounds that I think are nice together. I usually use the word "palette"—I just kind of pick paint. Then I create maybe two to five different ideas that are all completely different, but only using those same sounds. Then I'll end up liking one or two of those ideas, and will start trying to turn them into something. But it usually is just sounds that start the process for me, whether it's a field recording or some sort of sample I have buried away—I'll maybe just get five or six things going and then start from there. Funny enough, I used to always start with the drums, and now they are, for the most part, one of the last things I add. I kind of get a vibe that I like from a track, and then I start to think about what it needs rhythmically—almost working backwards, but I like it.
Even though they are the strongest instrument for you to play, they aren't necessarily what first drives a track?
Yeah, it's just what I've been doing the longest, and I feel I can say the most and express myself the best with them. In a way, I think that translates better live. It can be hard to have it translate in the recordings like I want it to. I'm still working that out. I have so much I want to learn about actual [audio] recording that I can't always get the sonic quality I want. A lot of times, my drums are really compressed, and it sounds good, but it's just one sound. I want to be able to expand on that.
You had mentioned earlier that you were predominantly using Reason to produce when you started out. Is that still your main production software?
I guess technically I started on GarageBand, but that lasted about a month, then I got Reason 2.0 and it just went from there. There was a period where I wanted to start using Pro Tools and Ableton—which I do use a fair amount, but only for live shows—and it just got to the point where the output needed to be there, and Reason is what I'm most comfortable on, so it is what I can work the fastest with. The only thing I didn't really like at first is that you couldn't record audio into Reason. I didn't mind that you were limited to Reason's software and that you couldn't use VSTs, because the limitations it has forces you to work in weird ways, maybe even ways you're not necessarily supposed to, and I liked that. The only thing that was making me want to move on to a different program was the fact that you couldn't record live audio into it, but when they came out with Reason 6 and put it all together, I thought, "This is great!" It allowed me to continue to work on what I was comfortable with.
With the new LP, how much of the record is actually acoustic, real-world audio versus sounds that started inside the computer?
I would say most of the record is real-world audio. Even stuff like the synths come from hardware—it's not something like the Maelstrom or the Subtractor [in Reason]. I use the Critter and Guitari pocket piano on almost every track, almost all the basslines were done on the Micromoog, the Rhodes appears on most of the tracks, the kalimba is a recurring sound, all the percussion comes from my own instruments and drums or weird field-recorded keys, chains, scrapes, and stuff like that. Then, I mix those [rhythm parts] in with a lot of classic stuff, whether it's a 909 or an 808. I use a lot less stock sounds and much more just a collage of external audio.
Its sounds like the Micromoog was used for many of the lead sounds and ambient synth sections on the album as well.
It's definitely [used for] a lot of the leads. On the track "Perfect Crime," almost every synth on there is the Micromoog—just overdub upon overdub upon overdub. Obviously, the Moog is monophonic, so I would basically figure out what chords I wanted to play and then figure out the easiest way to make them into lines, just simple one-note lines. A lot of the noise and hiss on the record is from the Moog too.
Were the limits of that instrument ever frustrating? Only being able to play one note at a time and having to constantly be tuning and such?
The Micromoog is the fucking worst at staying in tune—you're always tweaking that thing until it's in tune and then you're like, "Oh my god, record!" [laughs] But the warmth it has just can't really be recreated. Even the fact that it's so temperamental can be good—you'll be playing a line and then all of a sudden it'll buzz or completely fuck something up, but usually when I listen back, I love those moments. You can find some magic in those mistakes.
Did getting away from stock sounds and "inside the box" elements become more important to you as you started producing more?
For me, a lot of what makes electronic producers stick out is the sounds that they use. I think eventually those sounds can then become genre-defining things; something like side-chain compression, it becomes something you almost expect to hear. A cool story for me is that I was playing Dabrye (Tadd Mullinix) a lot of the songs on the album a while ago, and he said to me, "Man, this sounds great, but why do you have to compress it so much? Why do have to just squash the shit out of it? That's what a volume knob is for, if you want it louder, you can just turn it up." I didn't necessarily agree with him 100 percent, but what he said made me think. I think if you're compressing a sound that much, it's to bring life to something that you feel doesn't have enough; you want to boost it. I started to think back to albums like [Dabrye's] One/Three or those early Boards of Canada records, and the tracks on there aren't [overly] compressed, their masters aren't squashed—they are actually lower in volume, but then when you turn them up you hear everything, everything has space. For this album, I was really influenced by that conversation, and I wanted to record tracks that were more like a band. I wanted to play the bassline, and the drums, and mix it all together, and I decided I wasn't going to brickwall compress it—I was going to actually try to have songs whose waveforms don't just look like a big, fat rectangle but have peaks and valleys and little city skylines. That was the goal of using live audio—I wanted to make an electronic-music album that was recorded like a band, just because I'm so much more comfortable sitting down at an instrument and jamming out on it, and composing from there. The whole album itself is geared towards letting the audio have its space.
When you say you're jamming, are you playing songs through from beginning to end, almost playing live as if you were a member of a band?
There are a lot of takes that made it to the album that are just one take from beginning to end, just to keep that live feel. I wanted it to groove enough so that you maybe couldn't necessarily tell if it was a loop or not. I'm not perfect though, so there are plenty of parts that are just sections of playing that I picked the bit I really liked from, shifted it a little bit, and then looped it. It's always a combination. If it was all one-take tracks, then it kind of would just be a band almost. [laughs]
Was this record completed at a faster rate than your others then?
It was weird. The title of the record [No Better Time Than Now] is kind of how I made it. I had started three tracks while I was living in New York, and they were the first tracks for the new album. Then I moved back to Detroit, and started working on stuff, but it just wasn't really flowing. Not to get too into it, but I ended a very long relationship of mine, and literally went right to the studio, and in two weeks had the album done. It was very much like, "There is no better time than now to finish this fucking album." Before that, it was really only 30 percent done, and I had no real idea of how I was going to finish it, then I just went in real hard. Lineage was a very long, thought-out process, and my first album was made from years of making tracks with no album in mind, just three years of making tons of beats. But with this one, I said to myself, "I'm going to write this album and I'm going to finish it now!" I think because of the recording process, it just worked that way, by making it easy for me to keep going—the fact that I didn't have to leave the studio or have any neighbors complaining or, at that moment, didn't have a girlfriend—it was just like go! I was sleeping there, forgetting to eat, and all those sorts of things. It was good though. I like the way the process worked.
Do you have a complex mixdown process? It sounds like you are running a lot of tracks in these sessions.
Most of these sessions are probably 10 to 20 tracks, but some of them are very minimal. "Ritual Howl" is quite minimal. "Silver Lining" I made in a couple of hours. It was one of those tracks that felt right, and it's literally a Wurlitzer [electric piano] sample of me playing from years ago, which I put into the NN-XT sampler in Reason and played back at different speeds using the MIDI keyboard. Then I added a kick, a rimshot, a cymbal, one synth, the Moog bassline, and then my voice. Something like "Detroit Pt.1" or "Ringleader" or "Perfect Crime" though, those tracks had a whole lot of stuff going on.
And then you would mix down all these tracks at the end, or are you constantly mixing as you go along?
I used to wait to just tweak at the end—I just wanted to make the songs and then make them sound good—but I've found the end result is much better if you have a track sounding the way you want every step of the way. But another different thing about this album is that it was the first time I ever rendered stems out of Reason and actually mixed it it in Pro Tools.
Did you do that yourself or did you take it to an outside studio?
I went to a studio in Detroit called High Bias Recording, run by a good friend of mine named Chris Koltay. This actually links back to the "band" idea for the record, because Chris never works with electronic music; he usually works with rock bands—like dirty Detroit punk bands and Krautrock, all sorts of stuff. He had always talked to me about doing something with him if I was ever into the idea, and I just thought, "Well, let's see what it sounds like." At first we just mixed one track, and it was awesome. It was exactly what I needed for the album. I used to have this ego thing like, "I'm a producer. I'm going to do everything from the beginning to the end and this is how it is." But you know, most every professional—from the beginning of the electronic-music industry—has made their music and gone to someone else, not to do it all for them, but to have those final touches it needs to sound the best it can. That's basically what I did. I didn't want to mix and master the album in Reason; I wanted to treat the tracks with the respect they deserved and to be able to hear every little thing the way I wanted to. We didn't change a lot with the mixdowns, we just got rid of those frequencies that were getting in the way of shit. It just sounds a bit cleaner—not even in terms of the actual sounds themselves, but in the way they all lay together. It just made the most sense to me to do that because it was recorded in a way that I really felt needed the kind of attention you get in a professional studio.
Was it a long process to mix in that way?
No, we did it in about eight hours. The songs were pretty much how I wanted them before, but we just wanted to create a universal template that made sense sonically; to make sure that nothing was too brash or too much in your face throughout the record. It was not a long, tedious process by any means.
Is that an approach to mixing that you think you'll carry on with future productions?
Oh yeah. I think it represents the music in a better and more mature way, and I'm not somebody who is afraid to take the help. I think the end result is great, and I still feel it's my music.
Looking back, were there any big lessons you learned in producing this record or anything that surprised you when you listened back to the final product?
I think I was really afraid to introduce live drums [into the recordings]. All my drums were recorded with one condenser mic in this large room, hence the large amount of compression. I felt bringing them into the tracks was my biggest worry and the biggest risk I took personally, especially because I knew they wouldn't translate the same way they do live. But I'm really happy with the results because I think it helped make this the most honest album I've made. I think it's the most free of whatever noise or hype that my mind takes in—whether it's conscious or subconscious—and I think deciding that I was going to record this stuff and not just program it was the biggest step for me. I had always been chopping up audio and putting my own samples into the MPC and getting the cut-off, hip-hop sort of sound, and this new stuff is not like that. I like that, but I was afraid at first. I'm sure some people will say, "Wow, there's not a single 'beat' on here." I was worried about that, but this is where I want to be. This is what I want to be making.
- FeatureReal Talk: DVS1 on Respect, Photography on the Dancefloor, and the Battle Between Art and Entertainment
- GearDntel Shares Five Essential Pieces from His Home Studio
- NewsAphex Twin Talks 'Syro,' Gear, '90s Rave Culture, and More in Extensive New Interview
- PodcastSimian Mobile Disco
- NewsThe Lowdown: This Week's XLR8R Top 10 with DVS1, Aphex Twin, Dntel, and More
- September 18: New Forms Festival 2014 with Oneohtrix Point Never, Hieroglyphic Being, Helena Hauff, Madlib, and More
- September 24: Decibel Festival with Marcel Dettmann, KiNK, FaltyDL, John Roberts, Steffi, Simian Mobile Disco, and More
- October 15: Amsterdam Dance Event with Four Tet, DJ Koze, Jon Hopkins, Karenn, Ben UFO, Floating Points, MCDE, Talaboman, and More
XLR8R Downloads Player